![]() Please update your information for a sound bank to play badly "I'll get you" and "Incoming". By swapping them around, the worms say the right clips at the right time. Due to an oversight by the developers, a worm would shout "Incoming" after being hit, and say "I'll get you" when an airstrike is called in. The "Incoming" and "I'll get you" clips are the wrong way round on purpose. Thanks for your efforts, I'm just trying to help you avoid a clash. Or just add the links to Thurbo's versions instead: It is unnecessary.Ģ) Rename the W3D sets in the format '3D - Alien' etc. Please take this version down, as your alternate naming scheme will only mean there are two sets out there and so won't match up and won't play properly on other computers with the Thurbo set during multi-player games.ġ) Remove the 'Mayhem - Brickie' set as this comes with W:R as a demo speech editor set. Nice thought that man, but these sound banks have already been released by Thurbo and are in use by people. I just put them together, ready for Worms: Reloaded. And i take no credit of the soundbanks, of course. Complete list of soundbanks contained in the pack: But then, of course, you can delete the ones you don't want in this pack to make room. Also, because there's a limit to how many custom soundbanks you can have (I think it's around 50 or something) you won't be able to have all of theese soundtracks if you've got plenty already. PLEASE NOTE: The "Incoming" and "I'll get you" clips are the wrong way round on purpose. As Wormgineers does not accept files over 12 MB (And this is, obviously, over that limit) here's the download link: The complete Worms 2D and 3D Pack! (+53 in total) (157 MB) "Steam\steamapps\common\worms reloaded\Audio\Default\Win\CustomBanks" Here's a speech bank for Worms Reloaded: (+53 in total, 157 MB) ![]() wav datas and then import them to WR which will probably be a lot of work. Same goes for this: The only way to import them that comes to my mind is to record these speeches ingame, save as. Now that you meantion it: I already imported several W3D speech banks (.wav files) but I really don't know how to get the W4M ones. WAV files in a folder (like it was in previous versions)?Īlso, how do you extract the speechbanks from W3D and W4M? IIRC, they were in a XOM ccontainer. There are several sites where people post WR shoppa maps, someone should create a similar one for speeches :)īTW, does the editor actually export a single file? Or simply all separate. ![]() If so, I called the imported speech banks the name it was given in the original game together with the info where they are from (example: "3D - War General") Yeah, if everyone wants to enjoy them, the best case would be if there exists exactly one copy of every new speechbank, and no one changes the file and folder names. It will default to your standard speechbank of your respective language setting.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |